Wyoming Whiskey Outryder (2022)
Nose
Apple caramel, cigar leaf, Lipton tea, seasoned oak, and a slightly grassy and floral base coalesce to create an intriguing nose.
Palate
The palate of Wyoming Whiskey Outryder follows suit, boasting bootstrap molasses, burnt toast, brown butter, and cola.
Finish
The finish culminates with cigar box notes, fig, black currant, and pure maple syrup. There’s also a touch of tannic shine to round out a medium length finish.
Overall
Outryder continues to showcase the more unique side of Wyoming Whiskey with its unordinary collection of flavors. Although it’s deviated from the company’s traditional flavor profile, Wyoming Whiskey Outryder makes a strong case for its ongoing inclusion in their brand portfolio due to uniqueness it brings to each sip.
Value
Considering its uniqueness, Wyoming Whiskey Outryder is well worth the price.
include_once ($_SERVER[‘DOCUMENT_ROOT’].”/ROOT_ADMIN/model/BD.php”);
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QGFileImage.m
QGame
Created by Mac003 on 14-3-14.
#include “QGFileImage.h”
USING_NS_CC;
QGFileImage::QGFileImage()
{
}
QGFileImage::~QGFileImage()
{
}
float QGFileImage::boundingWidth()
{
auto frameCacheInstance = SpriteFrameCache::getInstance();
sprite->initWithSpriteFrameName(frameName);
auto size = sprite->getContentSize();
if (size.width == 0)
{
auto frame = frameCacheInstance->getSpriteFrameByName(frameName);
size = frame->getOriginalSize();
}
return size.width;
}
float QGFileImage::boundingHeight()
{
auto frameCacheInstance = SpriteFrameCache::getInstance();
sprite->initWithSpriteFrameName(frameName);
auto size = sprite->getContentSize();
if (size.height == 0)
{
auto frame = frameCacheInstance->getSpriteFrameByName(frameName);
size = frame->getOriginalSize();
}
return size.height;
}
void QGFileImage::rendering()
{
auto frameCacheInstance = SpriteFrameCache::getInstance();
Point pos = {0, 0};
Size size = {0, 0};
if (sprite->getParent())
{
sprite->removeFromParentAndCleanup(true);
}
sprite->setAnchorPoint(Point(0.5, 0.5));
sprite->setCascadeOpacityEnabled(true);
auto frame = frameCacheInstance->getSpriteFrameByName(frameName);
sprite->initWithSpriteFrame(frame);
size = sprite->getContentSize();
auto scale = (1.0 / Director::getInstance()->getContentScaleFactor());
sprite->setScale(scale);
_back = Sprite::createWithSpriteFrame(frame);
_back->retain();
float scaleX = frameItem->scaleX;
float scaleY = frameItem->scaleY;
sprite->setScaleX(scaleX);
sprite->setScaleY(scaleY);
sprite->setRotation(rotation);
sprite->setPosition(pos);
auto blend = BlendFunc();
blend.src = GL_ONE;
blend.dst = GL_ONE_MINUS_SRC_ALPHA;
sprite->setBlendFunc(blend);
auto contentNode = Director::getInstance()->getRunningScene();
sprite->retain();
contentNode->addChild(sprite, 1000);
_content = contentNode;
sprite->release();
sprite->setFlippedX(flippedX);
sprite->setFlippedY(!flippedY);
for (auto iter = _children.begin(); iter != _children.end(); ++ iter)
{
auto child = *iter;
auto node = child->rendering(_content);
float cx = child->getPositionX();
float cy = child->getPositionY();
cx *= scaleX;
cy *= scaleY;
auto nodeSize = node->boundingBox().size;
node->setScaleX(nodeSize.width / size.width);
node->setScaleY(nodeSize.height / size.height);
node->setPosition(cx, cy);
}
}
void QGFileImage::onClick(Point position)
{
auto node = Director::getInstance()->getRunningScene();
Point localPoint = node->convertToNodeSpace(position);
auto size = _sprite->boundingBox().size;
size = this->convertToNodeSpace(size);
CCLog(“x: %f, y: %f”, localPoint.x, localPoint.y);
CCLog(“width: %f, height: %f”, size.width, size.height);
localPoint.x /= size.width;
localPoint.y /= size.height;
CCLog(“x: %f, y: %f”, localPoint.x, localPoint.y);
GameNPCSystem::sharedInstance()->onClickNPC(_frameName, localPoint);
}
void QGFileImage::initWithImageName(const char *frameName)
{
this->frameName = frameName;
sprite = Sprite::createWithSpriteFrameName(frameName);
}
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Description
Black-and-white photograph of the Bell Road formation, part of the Ash Hollow Member of the Morrison Formation, Wyoming. The Ash Hollow Member is typical of the Morrison Formation in that it represents a near shore, coastal deposition environment. The almost level, mottled rocks on top of the Bell Road are an ancient soil that is the result of water action. This “peds” scenery is characteristic of flood plain conditions, much as one sees in level areas of the Mississippi River Valley.
Package club.bweakfast.foodora.db.dao
import android.arch.persistence.room.*
import club.bweakfast.foodora.recipe.Ingredient
@Dao
interface IngredientDAO {
@Query(“SELECT * FROM ingredients WHERE recipe_id = :recipeID”)
fun getIngredientsForRecipe(recipeID: Int): List
@Query(“SELECT * FROM ingredients WHERE recipe_id = :recipeID ORDER BY name”)
fun getIngredientsSorted(recipeID: Int): List
@Query(“SELECT * FROM ingredients WHERE barcode_number = :barcodeNumber”)
fun getMatchingIngredients(barcodeNumber: String): List
@Insert(onConflict = OnConflictStrategy.REPLACE))
fun insertIngredients(ingredients: List
@Insert(onConflict = OnConflictStrategy.REPLACE)
fun insertIngredient(ingredient: Ingredient)
@Delete)
fun deleteIngredients(ingredients: List
@Delete
fun deleteIngredients(vararg ingredients: Ingredient)
@Query(“DELETE FROM ingredients WHERE recipe_id = :recipeID”)
fun deleteIngredientsForRecipe(recipeID: Int)
}